The Confederation of the Sea of Flowers

the Confederation of the Sea of Flowers is the general overarching government institution that loosely covers a sizeable chunk of the known world. it slowly formed from various alliance structures and efforts by major polities (especially Loëz) to create a medium for inter-polity coöperation as a way to fend off potential future conflicts.

applications for membership within the confederation are generally allowed for any polity with either historical presence or some minimum population requirement, but these are rarely turned down outright. frontier settlements are usually given some form of informal administration within the Camp area.

the main organ of the confederation is the Confederal Assembly, a legislative body comprised of a variable but somewhat high number of assemblydudes* from the various constituent polities. each polity is given a number of seats proportional to its population (using largest remainder allocation), and are generally left to decide how to fill their seats on their own, leading to a lot of variation in how people get in office and how long they stay there. alongside the regular members are 51 separately allocated seats for major guilds, given proportionally to the "largest" of them, though the standard for how that's measured is seemingly intentionally vague.

business in the assembly is handled through concensus decisionmaking, including little colored indicator cards, though it has a fairly low threshold for actions to be passed (~70-75%, with lower thresholds to break deadlocks for vital business, though still above 50%+1), and members usually still form vague support and opposition coalitions around certain actions. all members have the same powers, with the exception of those appointed by guilds; guild assemblydudes are required to vote by guild as a block instead of individually, and while not strictly mandated are generally not included within support or opposition coalitions when they arise.

functions such calling for consensus, stenography, etc. are managed by independent staff hired by the assembly for the duration of its meetings.

assemblydudes typically sign onto a number of Manifests, shared policy lists that form a pseudo-party system. manifests can range from broad sets of aims that essentially constitute a full party, such as the Agrarian Manifest, to statements of voting intent on singular issues, like the Prohibition Manifest. manifests are pretty much exclusively defined by the people using them, which occasionally leads to fractures where members of a manifest will split and define a new one if they aren't on board with the direction of other members of that manifest. some assemblydudes choose to completely eschew the manifest system; they're generally viewed as technocrats, slightly more well-off than the average person, and guild-oriented (a decent number of guild assemblydudes are non-manifest).

every two years, the current confederal assembly nominates, discusses, and elects a slate of 17 people to serve as the Operator Council, the executive panel of the confederation. while the operators are selected by the assembly, there's no requirement for them to actually be assemblydudes themselves, and it's standard practice for a majority of the operator countil to be members of the public. at the end of each 2-year term, a feedback period is held where the public is able to lodge complaints against the outgoing operators and potentially have legal action taken against them for mis-administration.

alongside these two bodies is the General Council, another legislative body formed from the entire adult population of the confederation. a meeting of the general council is announced annually at the end of the year, and further meetings can be called for as needed during the annual meeting, through petition, or by the operator council. during these meetings, members of the public are able to propose and submit actions similarly to the confederal assembly, though these are usually decided through secret ballot rather than by open concensus. attendance to the general council isn't mandatory, and its meeting place rotates through different settlements annually.

beyond meetings of the general council, people are able to also submit potential actions through a petition system, if they can get a sufficient number of signatures from a sufficient number of polities. this can either take the form of a direct petition, which would submit the action to each constituent polity in a special election, or an indirect petition, which would require the confederal assembly to discuss the action at its next meeting. the petition system can also be used to remove assemblydudes from the confederal assembly (with the requirement that a sufficient number of the signatories are from the polity represented by them) or the operator council (which can be initiated by anyone). if these pass, a replacement election has to be held within the same year.

parallel to these core entities of the confederation is Congress, a collegiate body composed of the various leaders of the constituent polities. it doesn't really have any established powers in relation to the rest of the confederal government, and only occasionally meets to draft and send proposals to the confederal assembly, which they have the option to ignore. the confederation tends to be fairly hands-off with the internal affairs of its members so this mostly exists as an avenue for the governments of its members to suggest adjustments to the relationship between them and the confederation at large.