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Stone Hand


Stone Hand (or Home Throw, Home Stone, Triple Stone, The Dice Game, etc.) is a common bar game across the Sea of Flowers. in it, players throw three 8-sided dice to determine who pays out part of a wager, until only one player is left.


before the game starts, all players agree on an amount of money to wager, ideally in even units (ie: everyone agrees to wager 25 Rod in 1r pieces). starting with an initial player (in formal settings this is usually the house), players throw the dice and see what values come up. they get a score based on the throw, and pass the dice to the next player.

once everyone has thrown, the player with the highest score of the lowest throw type loses. the losing player pays out an amount of money equal to their score to a prize pool, and throws to start a new round. if the highest score is tied, the tied players throw dice again until they aren't tied. eventually, when a player has had to pay out all of their initial wager, they drop from the game. the last player left in the game with money wins the prize pool.


throws are scored as follows:
- pair: two identical numbers, plus one off number. the score of the throw is equal to the value of the off number. lower-scoring pairs beat higher-scoring pairs, regardless of the value of the pair itself (unless they score the same, in which case the lower paired value wins out).
- run: three sequential numbers. score is equal to the value of the middle number. lower-scoring runs beat higher-scoring runs, and runs always beat pairs.
- triple: three identical numbers. scores whatever number it's a triple of, and beats any throws except other triples of lower numbers. if a player loses with a triple, they pay three times the score to the prize pool.
- triad: the specific combinations of 1-4-7 and 2-5-8. in pretty much every variant, throwing them is an instant loss, and the player has to immediately pay into the prize pool. a new round then starts with that player throwing first, as normal.
- home throw: a specific set of three numbers. when thrown, the round restarts, and the player that threw them is able to safely sit out the round. the specific values of the home throw are different depending on the locale and who the game runner learned the game from, with the limit that they (usually) can't be other scoring throws. in informal games, it's common for all players to share their specific home throws at the start, and have all of them apply for the duration of the game. for obvious reasons this doesn't happen in formal gambling establishments.
- empty: any value not covered above. if a player throws empty, they just throw again until they get a valid throw.


throw frequencies

any pair - - - - - - - - - 168/512 (32.81%)
pair w/ a certain score - 21/512 (4.10%)
any run - - - - - - - - - 48/512 (9.38%)
run w/ a certain score - - 6/512 (1.17%)
any triple - - - - - - - - 8/512 (1.56%)
any triad - - - - - - - - 12/512 (2.34%)
home throw (1 in play) - - 6/512 (1.17%)
empty (1 home throw) - - - 270/512 (52.73%)


common variations

- rethrow: the first playr to throw in a round has the option to rethrow the dice up to two times. if they choose to do so, every playr after them has the option to rethrow as many times as they did (though they aren't required to). this rule addition is slowly becoming more common, and is pretty much standard in places lik Loez.
- no triads: 1-4-7 and 2-5-8 count as empty instead of being instant loss throws. sometimes helps stop fights.
- for drinks: instead of putting down money, the loser of a round has to buy drinks for everyone. good for a really short game.
- scoreboard: instead of betting money and eliminating players, the player with the lowest scoring throw each round gets a point on a scoreboard maintained by the establishment, with a possible reqard for taking certain positions or hitting certain threshholds. popular among places that don't want people to actually gamble.