cinnabar gate - peoples of the Sea of Flowers

the polities of the Sea of Flowers are inhabited by a range of different distinct peoples (who would generally be referred to as fantasy races). this page is a continuous work in progress where stuff gets added as i get around to writing it, so information is likely to get added and changed and sometimes removed over time! italicized text are lists of information that havent been prose-ized.



/bi:/, BEE
beefolk

Bý are fluffy, bee-like bugfolk, covered in alternating yellow and black1-1 bands of fuzz. they have a thicker ring of fuzz around their necks that matches the hair on their heads, two bent antennae, four arms, a broad tail1-2 with a spiked stinger at the end, and glossy, translucent wings that buzz when flapped.

Moti
/ˈmoʊ.ti/, MOH-tee
mothfolk

Moti are fuzzy, moth-like bugfolk, covered in primarily brown and cream colored fluff with occasional splashes of more vivid colors2-1, and like Bý, have a thicker ring of fluff around their necks alongside their hair. they have two feathered antennae, four arms, a broad tail, tiny fangs, and shimmering, scaled wings that sparkle brightly when the light hits them just right.

Hebbikyo
/he.ˈb͈i.gjo/, heh-BEE-gyo
cactusfolk

very tall (possibly the tallest on average), plant-like people. most commonly colored somewhere between olive and teal, but ranging into the yellows and cyans. shoulders, upper back, arms, ears, tail, and sometimes hips have large, offwhite spikes, with smaller spikes as stubble along jaw. two lobes form rabbit-like ears, while a broader lobe forms a beaver-like tail. bones are vaguely woodlike in appearance, alternately made from long, straight strands and crisscrossed meshes. blood can inflict Dizzy status when ingested. capable of photosynthesis.

Uvigon
/'ɯ:.vɪ.gon/, OOH-vih-gon
sloth-y chimera

big, furry, vaguely resembling sloths. two-tone fur, contrasting between fluffier tan and a thicker, kinda dull-colored outer "coat" on their back (most commonly a kinda dull navy color, occasionally having a faint pattern to it). huge, bushy, ringed, raccoon-like tail. long claws. will occasionally grow horns. have a mental link with algae that grow on their backs. will sometimes cultivate plants on themselves for personal appearance reasons.

Parvi
/ˈpɑɹ.vi/, PAR-vee
seabunnyfolk

smaller sea slug-like people. colors can vary a lot, between brighter magenta/yellow/cyan or black/white, with speckles of contrasting colors on random points and on ears and auxilliary breathing structures. kinda fluffy rabbit ears. small puffball of a tail. have a third arm formed from cuvierian tubules that they can extend and retract from their mouth.

Kekel
/ke.'kel/, ke-KEL
crow

knee-height sapient corvids. covered with shimmering black feathers, occasionally with some lighter colored patterning on their heads, chests, and/or wings. their wings aren't dexterous, so they hold weapons in their beaks. capable of lengthier flight. voices are kinda gravelly.

Éntañi
/ən.'ta.ɲɪ/, ən-TAH-nyih
daemonfolk

very variable in appearance. height is bimodal between extremely average or extremely tall. skin color can range between all sorts of bright, usually neon colors, but shades of red are the most common. have feathers covering their chests, upper arms, hips, and upper legs, mostly colored in very light grey with bands of darker, more purpley grey and a shimmery green (tho this can also vary a lot in color and pattern). have varying numbers of arms, mouths, eyes, and horns, often located asymmetrically (ie: two arms on one side and one on the other, two eyes stacked vertically on one side of their face, etc.). accessory features also have a tendency to be located in unconventional places (ie: mouths on torso, eyes on hips, etc.). hair is some color comparable to plumage, with white being most common. long, narrow tail that ends with a little tuft of fur. sometimes have false halos.7-1

Keäton
/ˈke.ɑ.ton/, KE-ah-ton
fox?folk

canid-like people with angular snouts and big, pointy ears. covered in fur, usually colored orange with some sections in white and black, but can also vary through red, cream, and grey colors. often have a darker colored "mane", and darker fur along their lower arms and legs. have a variable number of bushy, flowing tails, usually at least two8-1.

Hernite
/'hɝ.naɪt/, HUR-nyte
deerfolk

kinda tall deer-like people with rounded snouts and antlers. covered in usually tan-ish but sometimes light green, purple, or blue colored fur, with white patterning. antlers aren't gender-specific. have a short, fluffy tail.

Tanaĝuń
/'ta.na.ʁun̠/, TAH-nah-rhun
cosmic human

kinda short people with variously tan shades of skin. hair color varies through various kinda earthy colors, usually in offwhite or brown but occasionally black, orange, or pine. have shimmering, iridescent freckles in some pastel color thats allegedly determined by the stars. have a mid-length fluffy tail which may fall off with excess stress and doesn't grow back.10-1

Kobold
/'koʊ.bɑld/, KOU-bahld
kobold

small (the shortest other than Kekel) lizard-like people with angular snouts and scales. colors can vary a lot, but less saturated colors are more common. horns can kinda vary in style but tend to come in two pairs, one larger and more prominent and one smaller and kinda stubby, with their floppy ears kinda sticking out to the sides. have a stocky, sometimes feathery tail, and small vestigial wings.

Slime
/slaɪm/, SLYME
slime

people primarily made from a large mass of goo surrounding an underlying skeleton. color is usually bright, often green, cyan, or yellow but able to vary a lot more. hair is usually the same general color but a smidge lighter. have an innate amount of blood flow that holds their bodies together and let it morph around, which gives them the ability to change their physiology somewhat. by default usually have two arms kinda claw-like structures made from more mineralized slime on their hands, and a broad tail with similar mineralized structures along it. are able to absorb stuff into their body but generally prefer to just eat instead.

Sanctai
/'seɪŋk.taɪ/, SAYNK-ty
polygonal marble

people formed from animate marbled stone, carved into low-poly angular humanoid forms. can have a few different color patterns, with purple being the most common, and swirled red-blue and white with black speckles also being somewhat prominent. have no outwardly apparent facial features except for a mouth hidden along an edge of their head, but are still capable of sight/hearing/etc. specific form can vary, but almost always have two arms, two legs, and a tail.

Gooey
/'gu:.i:/, GOO-ee
geodefolk

colonies of coral that assemble a body around a crystal seed. body is rough and rocky, with some large coral spines along their shoulders, usually in some three-color pattern (two contrasting outer colors, plus an offwhite inner color along the stomach and etc.). head is a small base of coral with large, colorful crystals growing out and no apparent facial features. tail is a coral spine similar to the shoulder spines. generally have four arms.

Hycolol
/'haɪ.ko.lol/, HY-ko-lol
fungal gestalt

Hycolola are gestalt beings formed from fungal colonies growing around relics. their specific features vary a lot based on the type of fungi they formed from and what relics are integrated into them, but most tend to have large mushrooms with no facial features for a head, delicate, vein-like mycelium "wings"15-1, and a variety of wires or nonom-mechanical components embedded within their body. they also usually have two arms, and a short, stubby tail. they communicate by producing stuttering synthesized voices with the devices embedded in them.

Heapfolk
/'hi:p.foʊk/, HEEP-fohk
pumpkinfolk

people formed from pumpkin plants. head is a pumpkin, often orange but sometimes cream, yellow, green, scarlet, etc., and sometimes with speckles or stripes. body is formed from leaves and vines of various widths. generally have two arms, a stocky tail, and four small, stubby legs. are capable of lightly floating above the ground, tho not really able to fly beyond that.

Tyabrus
/'t̠jæ.bɹʌs/, TYA-brus
glitch shade

two-dimensional void-like people. body generally has one of a few patterns, usually either pitch black with occasional grey speckles, staticky grey, or slightly gradiented icy blue, and looks like a hole into another layer of existence. have at least one eye located on their head, but can potentially have many eyes over various parts of their body. no other visible facial features aside from mouth. have two arms, two legs, and a somewhat fluffy-looking tail, but due to their two-dimensionality their tail is sometimes hard to notice. sometimes have false halos.

Construct
/'kɑn.stɹʌkt/, KAHN-strukt
ceramic automaton

Constructs are automata from the pre-Schism era that, for unknown reasons, started reactivating around 100 years ago18-1 with no memory of life before their sleep. they tend to be made from tarnished metal and offwhite multiceramics, with some unknown internal mechanism animating them18-2. they have two or occasionally four arms, backwards folding legs, a multi-jointed tail roughly the length of an arm, and a rectangular head with a vertical divot where their eye is displayed. while the ceramics are often plain, they can sometimes have designs or patterns on them, like floral patterns or stencils.

each Construct has an artefact that they slept with, which acts as a conduit for their ability to channel Flow. what an artefact can be varies a lot, from small trinkets to weapons to clothing to patches of moss. when separated from their artefact18-3, they lose their ability use Flow entirely until they're reunited with it.

Metaluk
/'me.ta.lu:k̚/, MEH-ta-loohk
piñata lycanthropy

large, fluffy beastfolk people with a certain curse turn into during the brightest phase of Ashe. typically take on a more canid-like appearance, with a muzzle, stocky tail, claws, and papery fur. fur tends to be banded with different bright colors, with an angular fringe along the border between sections and around chest, shoulders, and hips. number of limbs/facial features/etc. don't change, leading to a lot of variation in appearance based on original personage, but most usually get large, chunky cone-shaped ears, and more paw-like hands/feet when transformed. those afflicted generally transform the night before Ashe is at its brightest, and turn back a day or two after it starts waning.

Loop
/luːp/, LOOP
abstract demon

abstract beings summoned with arcane methods. most often take the form of floating geometric shapes but sometimes have more complicated forms. usually solidly colored (white is most common), sometimes have patterns on them. more powerful loops tend to have accessory structures like spiraling wires, eyes, false halos, etc. generally don't have facial features, or much of any recognizable anatomical feature.

notes:
/cinnabar/peoples.html

last updated 09 Oct 24


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